I'm a classically trained animator and effects artist that specializes in combat design. I want to help you make your action game better.
I'm the co-founder of Team Colorblind, a game development studio in Phoenix, AZ. I was the sole combat designer and primary artist of Aztez, which was released in August 2017.
I've been a game developer since 2005, and have shipped 15+ games. I also teach game design & production at local universities and technical schools. In my time consulting I have worked with these wonderful clients and more!
My primary package gets you a highly detailed breakdown of your game's combat system similar to the combat analysis articles on the Aztez development blog, wherein I offer thorough solutions and improvements to the issues discovered.
I ensure that all relevant team members understand the issues and solutions with follow up calls and emails.
While I typically charge by the day for my services, I will also do focused hourly work if you need me to directly tackle a specific issue, and am willing to both travel and go on retainer. Email me for more info on any of this!