I'm a game designer, developer, and consultant who specializes in combat design. I'm the founder of DINOGOD, a game development studio in Phoenix, AZ. I am the director and designer of Bounty Star, which is slated for release in 2024 on multiple platforms.
I've been a professional video game developer since 2005, both as an in-house full time developer and as an out-of-house contractor, and I have shipped over 20 titles with studios such as Flashbang Studios, Red Bull, Team Meat, and Finji.
I've taught game design & production at local universities and technical schools, and offer combat design consultation to other game developers, such as Sony, Annapurna Interactive, and Slick Entertainment.
Bounty Star, DINOGOD (Director, Designer, Business)
Super Meat Boy, Team Meat (Level Builder)
Overland, Finji (Visual Effects Artist)
Fantasy Strike, Sirlin Games (Visual Effects Artist)
A Monster's Expedition, Draknek (Prototype Animator)
Aztez, Team Colorblind (Designer, Lead Artist)
Quest Atlantis, ASU (Environment Artist)
Season Pass, Square One Studios (Technical Artist)
Undisclosed US Army project, ASU (Environment Artist, Level Designer)
Red Bull Augmented Racing, Red Bull (Environment Artist/Visual Effects Artist)
Raptor Safari HD, Flashbang Studios (Art Director, Level Designer)
Time Donkey, Flashbang Studios (Art Director)
Crane War, Flashbang Studios (Art Director)
Paper Moon, Flashbang Studios (Art Director, Level Designer)
Blush, Flashbang Studios (Art Director, Level Designer)
Raptor Copter, Flashbang Studios (Art Director)
Minotaur China Shop, Flashbang Studios (Art Director)
Splume, Flashbang Studios (Art Director)
Jetpack Brontosaurus, Flashbang Studios (Art Director, Level Designer)
Off-Road Velociraptor, Flashbang Studios (Art Director, Level Designer)
Shred Nebula, Crunchtime Games (Environment Artist/Visual Effects Artist)
Game Art & Design Program, Art Institute Of Phoenix (Student)
Speed Brawl, Double Stallion Games Inc. (Combat Consultant)
Ashen, Aurora 44 (Combat Consultant)
Viking Squad, Slick Entertainment Inc (Combat Consultant)
Dex, Dreadlocks Ltd (Combat Consultant)
They Bleed Pixels, Spooky Squid Games (Combat Consultant)
Fat Princess: Adventures, Fun Bits Interactive (Combat Consultant)
Fist Puncher, Team 2bit (Combat Consultant)
During the development of Aztez, I wrote many articles on game design and development with a focus on combat design. This work has been utilized by many different companies and designers and is responsible for kickstarting my design consultant career.
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