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I'm a game designer, developer, and consultant who specializes in combat design. I'm the founder of DINOGOD, a game development studio in Phoenix, AZ. I am the director and designer of Bounty Star, which is slated for release in 2023 on multiple platforms.


I've been a professional video game developer since 2005, both as an in-house full time developer and as an out-of-house contractor, and I have shipped over 20 titles with studios such as Flashbang Studios, Red Bull, Team Meat, and Finji.


I've taught game design & production at local universities and technical schools, and offer combat design consultation to other game developers, such as Sony, Annapurna Interactive, and Slick Entertainment.

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BODY OF WORK

2019 - Present

Bounty Star, DINOGOD (Director, Designer, Business)

2017 - 2019

Super Meat Boy, Team Meat (Level Builder)

Overland, Finji (Visual Effects Artist)

Fantasy Strike, Sirlin Games (Visual Effects Artist)

A Monster's Expedition, Draknek (Prototype Animator)

2012 - 2017

Aztez, Team Colorblind (Designer, Lead Artist)

2009 - 2011

Quest Atlantis, ASU (Environment Artist)

Season Pass, Square One Studios (Technical Artist)

Undisclosed US Army project, ASU (Environment Artist, Level Designer)

Red Bull Augmented Racing, Red Bull (Environment Artist/Visual Effects Artist)

2007 - 2009

Raptor Safari HD, Flashbang Studios (Art Director, Level Designer)

Time Donkey, Flashbang Studios (Art Director)

Crane War, Flashbang Studios (Art Director)

Paper Moon, Flashbang Studios (Art Director, Level Designer)

Blush, Flashbang Studios (Art Director, Level Designer)

Raptor Copter, Flashbang Studios (Art Director)

Minotaur China Shop, Flashbang Studios (Art Director)

Splume, Flashbang Studios (Art Director)

Jetpack Brontosaurus, Flashbang Studios (Art Director, Level Designer)

Off-Road Velociraptor, Flashbang Studios (Art Director, Level Designer)

2005 - 2007

Shred Nebula, Crunchtime Games (Environment Artist/Visual Effects Artist)

2003 - 2005

Game Art & Design Program, Art Institute Of Phoenix (Student)

The Aztez Blog

During the development of Aztez, I wrote many articles on game design and development with a focus on combat design. This work has been utilized by many different companies and designers and is responsible for kickstarting my design consultant career.

GO TO AZTEZ BLOG

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